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Hecarim runes
Hecarim runes







5 / 25% bonus movement speed, dodges all non- turret basic attacks, and reduces all incoming magic damage taken by 25%. 25 seconds, during which she becomes ghosted, gains 15 / 17. Active: Nilah envelops herself in mist for 2.On-hit effects are only applied to the primary target. 3% AD for minions and 11% AD for monsters.

hecarim runes hecarim runes

Against secondary non-champion targets, this is reduced to 36.

  • If Formless Blade hits an enemy, Nilah's whip-blade becomes enhanced for the next 4 seconds, granting her 125 bonus attack range and 15% − 65% (based on level) bonus attack speed and causing her basic attacks to strike in a cone, dealing 110% AD physical damage to enemies hit.
  • Casting Formless Blade during Slipstream causes a wave to be sent towards Nilah's location at the end of the dash, dealing the same damage to all enemies hit.
  • Active: Nilah cracks her whip-blade in a line in the target direction, dealing 5 / 10 / 15 / 20 / 25 (+ 90 / 100 / 110 / 120 / 130% AD) physical damage to all enemies struck, increased by 0% − 100% (based on critical strike chance).
  • Each instance of shield gained by this effect lasts for 6 seconds. Her basic attacks and Formless Blade heal her for 0% − 15% (based on critical strike chance) of the post-mitigation damage dealt to champions, with healing in excess of her maximum health being converted to a shield.
  • Passive: Nilah gains 0% − 33% (based on critical strike chance) armor penetration.
  • Shields granted last the same duration as the shield that triggered the effect, up to a maximum duration of 4 seconds. 5 seconds of the heal or shield being granted.
  • This effect only triggers if Nilah or the ally are near each other, with the increased amount triggering after 0.
  • If the ally granted it to themself only, Nilah gains the amount too. Allies that grant a heal or shield to themselves or Nilah gain the increased amount as well.
  • Innate: Nilah receives 10% increased healing and 20% bonus shield strength from allied champions' abilities.
  • Innate: Whenever Nilah kills a minion, she and the nearest allied champion gain 50% of the experience they would have lost due to sharing, in addition to the normal amount of shared experience.
  • Recharge cooldown increased to 26 / 22.
  • Bonus attack speed reduced to 10% − 60% (based on level) from 15% − 65% (based on level).
  • Secondary monster AD ratio reduced to 10% AD from 11% AD.
  • Secondary minion AD ratio reduced to 33% AD from 36.
  • Empowered attack AD ratio reduced to 100% AD from 110% AD.
  • Increased shielding modifier reduced to 15% from 20%.
  • Increased healing modifier reduced to 7.
  • Bug Fix: Now is properly grayed out in the HUD while Apotheosis is being casted.
  • Bug Fix: VFX for the empowered attacks are now properly shown.
  • Bug Fix: Empowered attacks no longer deal damage to the caster themself while they are affected by berserk.
  • Bug Fix: Empowered attack now does not last for a longer duration if used during Slipstream.
  • Bug Fix: No longer unintentionally triggers Fimbulwinter's Everlasting.
  • Bug Fix: SFX from locking in the champion while in champion select is no longer louder than intended.
  • Bug Fix: Fixed a bug that caused it to trigger with Oceanic Will.
  • Bug Fix: Fixed a bug that caused it to be audible from the Fog of War.
  • You can use Flash cleverly during Onslaught of Shadows to fear enemies not directly in range.
  • Use Onslaught of Shadows during Devastating Charge from behind enemies to push them towards your allies.
  • Devastating Charge will allow you to to jump over a wall if an enemy is on the other side, such as the wall separating Gromp from the toplane.
  • However, its effect is reduced on minions and neutral camps.
  • Spirit of Dread heals more effectively when used on multiple enemies at once, such as Wolves or Raptors.
  • Spam this ability on jungle monsters to clear them quickly, but be mindful of mana drain.
  • Rampage has its cooldown reduced if it connects with an enemy.
  • First Back - Aim for boots on first back, to aid in spamming abilities during jungle clear.
  • Level 2 - Take W - Spirit of Dread, for sustain when clearing camps with multiple monsters such as Raptors or Wolves.
  • Level 1 - Take Q - Rampage, for faster jungle clear.
  • Your aim will be to surprise enemies in lane through high-speed ganks, almost bullying lanes.

    hecarim runes

    Hecarim has great jungle clear and sustain, allowing him to stay out for long periods before backing.









    Hecarim runes