
5 / 25% bonus movement speed, dodges all non- turret basic attacks, and reduces all incoming magic damage taken by 25%. 25 seconds, during which she becomes ghosted, gains 15 / 17. Active: Nilah envelops herself in mist for 2.On-hit effects are only applied to the primary target. 3% AD for minions and 11% AD for monsters.
Against secondary non-champion targets, this is reduced to 36.
If Formless Blade hits an enemy, Nilah's whip-blade becomes enhanced for the next 4 seconds, granting her 125 bonus attack range and 15% − 65% (based on level) bonus attack speed and causing her basic attacks to strike in a cone, dealing 110% AD physical damage to enemies hit. Casting Formless Blade during Slipstream causes a wave to be sent towards Nilah's location at the end of the dash, dealing the same damage to all enemies hit. Active: Nilah cracks her whip-blade in a line in the target direction, dealing 5 / 10 / 15 / 20 / 25 (+ 90 / 100 / 110 / 120 / 130% AD) physical damage to all enemies struck, increased by 0% − 100% (based on critical strike chance). Each instance of shield gained by this effect lasts for 6 seconds. Her basic attacks and Formless Blade heal her for 0% − 15% (based on critical strike chance) of the post-mitigation damage dealt to champions, with healing in excess of her maximum health being converted to a shield. Passive: Nilah gains 0% − 33% (based on critical strike chance) armor penetration. Shields granted last the same duration as the shield that triggered the effect, up to a maximum duration of 4 seconds. 5 seconds of the heal or shield being granted. This effect only triggers if Nilah or the ally are near each other, with the increased amount triggering after 0. If the ally granted it to themself only, Nilah gains the amount too. Allies that grant a heal or shield to themselves or Nilah gain the increased amount as well. Innate: Nilah receives 10% increased healing and 20% bonus shield strength from allied champions' abilities. Innate: Whenever Nilah kills a minion, she and the nearest allied champion gain 50% of the experience they would have lost due to sharing, in addition to the normal amount of shared experience. Recharge cooldown increased to 26 / 22. Bonus attack speed reduced to 10% − 60% (based on level) from 15% − 65% (based on level). Secondary monster AD ratio reduced to 10% AD from 11% AD. Secondary minion AD ratio reduced to 33% AD from 36. Empowered attack AD ratio reduced to 100% AD from 110% AD. Increased shielding modifier reduced to 15% from 20%. Increased healing modifier reduced to 7. Bug Fix: Now is properly grayed out in the HUD while Apotheosis is being casted. Bug Fix: VFX for the empowered attacks are now properly shown. Bug Fix: Empowered attacks no longer deal damage to the caster themself while they are affected by berserk. Bug Fix: Empowered attack now does not last for a longer duration if used during Slipstream. Bug Fix: No longer unintentionally triggers Fimbulwinter's Everlasting. Bug Fix: SFX from locking in the champion while in champion select is no longer louder than intended. Bug Fix: Fixed a bug that caused it to trigger with Oceanic Will. Bug Fix: Fixed a bug that caused it to be audible from the Fog of War. You can use Flash cleverly during Onslaught of Shadows to fear enemies not directly in range. Use Onslaught of Shadows during Devastating Charge from behind enemies to push them towards your allies. Devastating Charge will allow you to to jump over a wall if an enemy is on the other side, such as the wall separating Gromp from the toplane. However, its effect is reduced on minions and neutral camps. Spirit of Dread heals more effectively when used on multiple enemies at once, such as Wolves or Raptors. Spam this ability on jungle monsters to clear them quickly, but be mindful of mana drain. Rampage has its cooldown reduced if it connects with an enemy. First Back - Aim for boots on first back, to aid in spamming abilities during jungle clear. Level 2 - Take W - Spirit of Dread, for sustain when clearing camps with multiple monsters such as Raptors or Wolves. Level 1 - Take Q - Rampage, for faster jungle clear. Your aim will be to surprise enemies in lane through high-speed ganks, almost bullying lanes.
Hecarim has great jungle clear and sustain, allowing him to stay out for long periods before backing.