


As you play the game more often, you will notice that the hits on the player cards are grouped in familiar patterns. Easier still, more than 80 percent of the results come directly from the player cards themselves. Your game includes several easy-to-use charts. In every case, the heart and soul of the Strat-O-Matic board game are the individual player cards (a two-sided card for each player, one for Basic play and the other for Advanced/Super Advanced play) and the dice (three 6-sided dice and one 20-sided die). So the outcome of a play in Super Advanced Strat-O-Matic may differ depending on whether you are reading similar results from a player card or from a chart. More than the other Strat-O-Matic game versions, Super Advanced play tries to account for the wide variety of circumstances that can occur in a big-league game. In other instances, please note that rules (especially for fielding and baserunning) for Advanced and Super Advanced play differ significantly. In the options below, the Advanced and Super Advanced rules often supplement the Basic instructions, so it is worthwhile to learn the Basic rules even if you intend to play in a more advanced way. Many adults still prefer the simplicity of the Basic game, while others want all the strategy possible. We recommend that you familiarize yourself with the Basic game first, then add as many Advanced or Super Advanced options as you wish, depending on the amount of strategy and statistical precision you enjoy. Strat-O-Matic baseball is really three games in one: Basic, Advanced and Super Advanced. Many have played Strat-O-Matic for more than 30 years! Since 1961, when Strat-O-Matic baseball made its debut, the game has been enjoyed by children and adults. Like such classic games as chess, Trivial Pursuit, Othello, and baseball itself, Strat-O-Matic baseball is easy to learn, yet can provide a lifetime of challenge. We are proud of our reputation as the baseball simulation with an unequalled combination of ease of play, baseball realism and statistical accuracy. 4.19 (30.0) Ball park effects, Weather effects, Clutch hitting.4.18 (29.0) Individual balks, wild pitches, passed balls.4.14 (25.3) Bringing in a position player to pitch.4.13 (25.0) Injuries / Players out of position.4.12.5 (23.7) Forced Steals on the Hit and Run.4.12 (23.0) Super-Advanced Supplementary Stealing System.4.11 (22.0) Stealing / Holding baserunners.4.10.1 (20.0) Infield Back, Infield In, Corners In.4 Advanced / Super-Advanced Strat-O-Matic.3.10 (10.0) Player usage: Injuries and rest.3.9 (9.0) Defensive strategy: Infield back, Infield in.3.8 (8.0) Stealing / Holding baserunners.3.5 (5.0) Flyball() X, Groundball() X, Catcher's Card X.
#Game x and o how to#
3.1 (1.0) How to read the dice and cards.
